Hi, all. Rob here.
Since this is the “Hello World” post, I believe that a brief introduction is in order.
A self-taught digital artist and programmer since the days of the dinosaurs and 8-bit computing, I have been part of the game art scene for nearly 25 years now. In that capacity, I’ve filled the roles of 3D generalist, contributing editor for InsideCG, and forum admin/moderator for CGChat and GameArtisans. As hobby projects mostly, I’ve also written a handful of 2D/3D game engines and games.
The following blog is here to chronicle the development of my first commercial game, code name: “Sunset Dawn”. In addition to following the development itself, I might also address a handful of topics related to the underlying process. Currently, there is no regular blog posting schedule. As such, updates might be a little sporadic until I the project bears fruit – especially as it nears key alpha, beta, and RC milestones. Be patient. Good things come to those who wait.
For now, here are a few tidbits to whet your appetite:
- Brand new IP with original characters and a genre bending storyline.
- 3rd person perspective with elements of 1st and 2nd
- Massive realtime 3D open world
- Immersive transhuman sim.
- Hero? Villain? Neutral? Agent of Chaos? You decide.
- Choices matter right down to the very end
- Thematically and visually inspired by comics of the 60s, 80s, & 90s.
- Currently PC exclusive. Cross-platform is being considered.
Oops! Have I said too much? Not even close.